> ## Documentation Index
> Fetch the complete documentation index at: https://hyperframes.heygen.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Bring a design into a project

> Start from Figma, a design-tool draft, or an existing brand system without turning the video into a stack of screenshots.

Use an existing design as source material: preserve its visual language, then
rebuild what must move as editable HyperFrames scenes.

## Choose what should remain editable

| Source                                        | Keep as media                              | Rebuild in HTML                                            |
| --------------------------------------------- | ------------------------------------------ | ---------------------------------------------------------- |
| Logo, icon, illustration, or textured artwork | Usually                                    | Only when individual parts must animate                    |
| Product screenshot                            | When a still proves the point              | When the scene needs a real interaction or responsive crop |
| Figma component                               | When exact pixels matter more than editing | When text, color, layout, or states must change            |
| Storyboard frames                             | Use as visual references                   | Reconstruct the intended motion between states             |
| Brand colors and type                         | Import the files and values                | Apply them across the composition                          |

Do not animate a stack of complete screenshots merely because they came from a
design tool. Use screenshots for proof; use HTML for the parts that need to
change.

## Start from Figma

Send the agent the Figma link and the outcome:

```text theme={null}
Use this Figma section as the visual source for a 20-second product intro:
https://www.figma.com/design/FILE/Project?node-id=10-20

Preserve the brand type and colors. Import artwork as local assets, rebuild the
product states that need to move, and treat the frames as key moments rather
than separate slides.
```

The agent can use the `/figma` skill to import assets, read brand values,
reconstruct editable components, and translate supported motion. Everything
required by the final render should end up as local project source.

For tokens, API credentials, exact CLI commands, and import troubleshooting,
use the [Figma integration reference](/guides/figma).

## Start from Claude Design or Open Design

These tools can establish layout, palette, type, and scene direction before a
deeper production pass.

1. Give the design tool the current HyperFrames instruction file and your real
   brand material.
2. Ask for a valid project rather than isolated mockups.
3. Download or save the project to disk.
4. Open that folder with a coding agent.
5. Let the agent validate timing, motion, media, captions, and rendering.

[Claude Design instruction](https://github.com/heygen-com/hyperframes/blob/main/docs/guides/claude-design-hyperframes.md) · [Open Design handoff](https://github.com/heygen-com/hyperframes/blob/main/docs/guides/open-design-hyperframes.md)

## Judge the handoff

A useful handoff has:

* a clear visual direction;
* real assets or honestly labeled placeholders;
* editable source for anything likely to change;
* stable local media and fonts;
* a project that opens and can be checked.

Run:

```bash theme={null}
npx hyperframes check
npx hyperframes preview
```

Then review the actual movement in [Studio](/studio), not only the design stills.

## Related topics

* [Use the Figma integration](/guides/figma)
* [Work on the project in Studio](/studio)
* [Choose where to create](/guides/choose-creation-path)


## Related topics

- [Work with media](/guides/media.md)
- [Figma integration](/guides/figma.md)
- [Design systems and brand](/prompting/design-systems.md)
