smear
A one-frame blur along the direction of a very fast move, so the eye reads it as speed.
Lesson 5 · 16 min · Learn it
A one-frame blur along the direction of a very fast move, so the eye reads it as speed.
Going slightly past the resting point, then settling back.
A move that starts fast and slows into place.
Pick an answer, then check it.
In Desktop, Framey builds this with you. Here it is, to read.
Now motion and finish. Keep every time from before and give each move its character. - Cursor: still until 0.79 s. Its carry to the drop area (0.79 to 1.33 s) starts slowly, is fastest at 1.04 s, then slows to a stop with no overshoot. At the fastest point add a one-frame smear along its line of travel. From 1.71 to 2.0 s it shrinks away in place. - Cards: each shrinks to nothing about its own center in three frames, with blur rising to 10 px. - Tiles: each scales up from 0 in place, overshoots to 1.12x at 0.25 s after it starts (ease back.out) and settles at 1.0x by 0.42 s, any early blur clearing. Keep them one frame apart. - The word "Drop" in the drop area brightens at 0.54 to 0.58 s and a glint runs right through the phrase until 0.79 s. - Headline: each word arrives with a one-frame sideways smear, then is sharp. The whole line starts at 1.39x and shrinks through 1.0x at 3.21 s, and keeps shrinking with no hold. - Never: a hand cursor, a dissolve, a headline that slides in as one block, bold type, blur past 11 px. Write every tween as its own plain call: a plain number for its start time and plain numbers for its values and ease, with no helper functions, loops or arithmetic in tween calls, so the Check can read them.
The motion of the hook: wiped-in words, letters that leave in hard steps, a slide, a swell and a pull-back.