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Stop Motion Cadence

The stepped-time law as a demo primitive: one driver quantizes timeline time to floor(t * fps) / fps and feeds ALL motion; four token paper-cut shapes throw-and-land with squash on hits, 2-frame boil jitter seeded per step, and sparkle accents living exactly 2 to 3 frames.

Paste it into your composition

Open compositions/components/stop-motion-cadence.html and copy what is inside into your own composition.A component has no size or duration of its own. It takes both from the composition you paste it into.

Variables

Every one of these has a default, so the piece works untouched. Set the ones you want to change on the element:Set them with data-variable-values on the element that mounts it. These are the defaults, so this behaves exactly like the preview above until you change one:
Tagged motion-primitive time-law stop-motion stepped boil deterministic experiment.

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