When to use a group
- Narration in several clips. One rack for the whole voice, and one thing for a carve to point at.
- More than a couple of sound effects. One place to turn all of them down is worth more than precise individual levels you will never revisit.
- Anything you want to mute as a unit — an ambience layer, a music stem.
Create a group
On an audio track holding more than one ungrouped clip, the FX button offers to group them first: it reads “Group these clips to add effects to all of them”. Choose Group. Studio creates a group behind those clips and points anything that needed it — a carve, for instance — at the group rather than at the individual clip ids.Read a group row
A group gets its own timeline row, carrying:
The caret and the
∿ toggle are independent: showing a group’s members does not
open their automation lanes, and opening the group’s lanes does not expand its
members.
A group-level effect hears the sum of its members, not each one separately.
That is the point of a bus — one compressor across a whole voiceover behaves
differently from five compressors on five clips, and usually better.
Mute and solo are not symmetric
This is the part worth remembering:
So mute is a mix decision and solo is a listening tool. You can leave a solo
active, render, and get the full mix — which is deliberate, because a forgotten
solo silently shipping a one-track export would be much worse.
A group that is not soloed while one of its members is appears half-lit: the
display-only signal that some of what is under it still plays.
Membership lives on the member
Worth knowing because it explains most surprises: each clip records which group it belongs to, rather than the group listing its members. Delete a clip and it simply disappears from the group; nothing dangles. Groups are audio only and do not nest. A group marker on a video clip is ignored.What should happen
- The group row appears with the members collapsed beneath it, and the grouping offer disappears from that track’s FX button.
- Effects added to the group apply to everything under it at once.
- Muting the group silences all members, in preview and in the render.